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Post by account_disabled on Feb 11, 2024 2:25:16 GMT -8
It is used to generate worlds and their details without significant developer involvement. Design also uses a procedural approachwhen the generation of design solutions is partially automated. Let's look at an example with the procedural creation of houses in the Blender program. Example image of a series of similar houses Example image of a series of similar houses There are different approaches to creating such a visual. You can draw each house separately. You can save time and create shapes of different sizes Antarctica Email List from one source. An example of how you can change the size of one object in Blender An example of how you can change the size of one object in Blender The house can be made higher/lower, wider/narrower by simply setting the necessary parameters, and all the internal elements of the house will be adjusted. This is the meaning of proceduralism. A basic, parent element is created and then used to develop a series of similar elements. Procedural generation in design is fundamentally superior to manual editing of elements. Development and implementation may require more preparatory stages, but mechanical editing and data output will require less time, costs will also be lower. When and why is the procedural approach good? First, you need to understand whether there is value in developing a process. A procedural approach will be useless where each visual, model or illustration is radically different from each otherwhere there are no frequently repeated elements.
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